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Even some of the weapons magically mirror scopes, bolts, etc. Gears of War mirrors your character's skeleton if you put your back to cover in a way that'll make your character use his left hand. The notable exception is Cyborg Superman, whose left and right sides are entirely different yet the game still flips the sprite, making it visually jarring in comparison with the rest. Most playable characters in The Death and Return of Superman are pretty symmetrical, and even Superman's "S" logo is notably designed so it looks the same while still being recognizable no matter what side the character is facing.While even the different endings are not consistent, the promotional illustrations depicts his left arm as his gun arm. Contra: Hard Corps: Brad Fang has a cybernetic arm on the side closest to the background and a gun on the foreground side.If they're facing a certain way, their cry of alarm, exclamation mark and all, will be totally flipped around (!HO). Werewolf: The Last Warrior has a hilarious usage where certain types of guards will see the player and shout "OH!" before going for their guns.Averted in one of the DLC chapters: One character's Distinguishing Mark on his shoulder, normally hidden by his clothing, does disappear from his sprite when he takes off his shirt and turns around in the hot spring. Muramasa: The Demon Blade justifies this with non-player characters by giving them turning animations, allowing them to move whatever objects they're holding around so that they look the same facing the other direction (like Torahime switching her bow from one hand to the other).This is especially strange, as a peek into the game's files reveals that there's actually a number of unused sprites of her facing to the left with her cannon remaining on her right arm, which can be seen in commercials for the Famicom Disk System game. Metroid: In the original NES game, Samus's Arm Cannon will spontaneously switch arms to whichever one is closest to the camera.The player's guide for A Link to the Past mentioned how Link superstitiously kept his shield between him and Death Mountain. Most incarnations of Link are left-handed, but in the first few The Legend of Zelda games, his sword and shield will switch hands depending on which way he's facing.The protagonist likewise carries one-handed weapons in whichever hand is closest to the camera, as do many other enemies.
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The most blatant example is the Executioner: He has a Blade Below the Shoulder growing out of one arm, but which arm changes depending on which direction he's currently facing. Dark Devotion has this all over the place.